diff options
| author | Joel Stålnacke <joel@saker.fi> | 2025-07-26 21:09:26 +0300 |
|---|---|---|
| committer | Joel Stålnacke <joel@saker.fi> | 2025-07-26 21:09:26 +0300 |
| commit | 63506e59366acddf4a9e017ad8aebeadcf58c164 (patch) | |
| tree | 2fa106661b85497fc1d63b7743a78e523ab48fba /lib | |
| parent | 53f68bb7b0dce309723675c4b97f726a469031c0 (diff) | |
Diffstat (limited to 'lib')
| -rwxr-xr-x | lib/build.sh | 4 | ||||
| -rw-r--r-- | lib/common.h | 1 | ||||
| -rw-r--r-- | lib/constants.h | 12 | ||||
| -rw-r--r-- | lib/physics.c | 124 | ||||
| -rw-r--r-- | lib/physics.h | 17 | ||||
| -rw-r--r-- | lib/player.c | 36 | ||||
| -rw-r--r-- | lib/player.h | 5 | ||||
| -rw-r--r-- | lib/snapshot.c | 99 | ||||
| -rw-r--r-- | lib/snapshot.h | 39 | ||||
| -rw-r--r-- | lib/types.h | 9 | ||||
| -rw-r--r-- | lib/vec2.c | 7 | ||||
| -rw-r--r-- | lib/world.c | 105 | ||||
| -rw-r--r-- | lib/world.h | 31 |
13 files changed, 348 insertions, 141 deletions
diff --git a/lib/build.sh b/lib/build.sh index f305939..3f8b5a6 100755 --- a/lib/build.sh +++ b/lib/build.sh @@ -6,9 +6,9 @@ fail() { } CC=cc -CFLAGS="-std=c99 -Wall -Wextra -Wpedantic -D_POSIX_C_SOURCE=200809L" +CFLAGS="-std=c99 -Wall -Wextra -Wpedantic -Og -g -D_POSIX_C_SOURCE=200809L" LDFLAGS="-fPIC -lm" -SOURCES="test.c vec2.c world.c log.c" +SOURCES="test.c vec2.c snapshot.c log.c player.c physics.c" output="build" for arg ; do diff --git a/lib/common.h b/lib/common.h new file mode 100644 index 0000000..d6d8816 --- /dev/null +++ b/lib/common.h @@ -0,0 +1 @@ +#define LENGTH(x) (sizeof(x) / sizeof(x[0])) diff --git a/lib/constants.h b/lib/constants.h new file mode 100644 index 0000000..817fa43 --- /dev/null +++ b/lib/constants.h @@ -0,0 +1,12 @@ +#define WORLD_MAX_PLAYERS 5 +#define WORLD_MAX_BULLETS 5000 + +#define PLAYER_ACCELERATION 150.0f +#define PLAYER_DRAG 2.0f + +enum { + INPUT_UP = 1 << 0, + INPUT_DOWN = 1 << 1, + INPUT_LEFT = 1 << 2, + INPUT_RIGHT = 1 << 3 +}; diff --git a/lib/physics.c b/lib/physics.c new file mode 100644 index 0000000..adcf433 --- /dev/null +++ b/lib/physics.c @@ -0,0 +1,124 @@ +#include <assert.h> +#include <stdlib.h> +#include <string.h> + +#include "common.h" +#include "player.h" +#include "snapshot.h" +#include "types.h" + +#include "physics.h" + +struct context * +dp_physics_context_create(size_t snapshots) +{ + struct context *ctx = NULL; + + if (!(ctx = malloc(sizeof(*ctx)))) + return NULL; + memset(ctx, 0, sizeof(*ctx)); + + ctx->snapshots_len = snapshots; + if (!(ctx->snapshots = malloc(sizeof(*ctx->snapshots) * snapshots))) + { + free(ctx); + return NULL; + } + memset(ctx->snapshots, 0, sizeof(*ctx->snapshots) * snapshots); + + return ctx; +} + +void +dp_physics_context_free(struct context *ctx) +{ + if (!ctx) + return; + if (ctx->snapshots) + free(ctx->snapshots); + free(ctx); +} + +struct snapshot *dp_physics_context_get_snapshot(struct context *ctx) +{ + size_t i; + struct snapshot *s; + + for (i = 0; i < ctx->snapshots_len; i++) + { + s = &ctx->snapshots[i]; + if (!s->active) + { + s->active = true; + return s; + } + } + return NULL; +} + +void dp_physics_context_return_snapshot(struct context *ctx, struct snapshot *s) +{ + size_t i; + + assert(s->active); + + for (i = 0; i < ctx->snapshots_len; i++) + { + if (s == &ctx->snapshots[i]) + { + s->active = false; + } + } + + assert(!s->active); +} + +static void +dp_physics_tick_player(const struct player *cur, double delta, struct player *next) +{ + vec2 acc; + + next->state = cur->state; + if (next->state == STATE_REMOVED) + next->state = STATE_INACTIVE; + if (next->state == STATE_INACTIVE) + return; + + acc = dp_player_calculate_acceleration(cur); + next->vel = dp_vec2_add(cur->vel, dp_vec2_mul(acc, delta)); + next->pos = dp_vec2_add(cur->pos, dp_vec2_mul(next->vel, delta)); +} + +static void +dp_physics_tick_ball(const struct ball *cur, double delta, struct ball *next) +{ + next->state = cur->state; + if (next->state == STATE_REMOVED) + next->state = STATE_INACTIVE; + if (next->state == STATE_INACTIVE) + return; + + next->pos = dp_vec2_add(cur->pos, dp_vec2_mul(cur->vel, delta)); +} + +int +dp_physics_tick(const struct snapshot *cur, double delta, struct snapshot *next) +{ + size_t i; + + assert(cur->active); + assert(next->active); + + for (i = 0; i < LENGTH(cur->players); i++) + { + dp_physics_tick_player(&cur->players[i], delta, &next->players[i]); + } + + for (i = 0; i < LENGTH(cur->balls); i++) + { + dp_physics_tick_ball(&cur->balls[i], delta, &next->balls[i]); + } + + next->tick = cur->tick + 1; + return 0; +} diff --git a/lib/physics.h b/lib/physics.h new file mode 100644 index 0000000..7aa2b31 --- /dev/null +++ b/lib/physics.h @@ -0,0 +1,17 @@ +#include "types.h" + +struct snapshot; + +/* A game world */ +struct context { + size_t snapshots_len; + struct snapshot *snapshots; +}; + +struct context *dp_physics_context_create(size_t snapshots); +void dp_physics_context_free(struct context *); + +struct snapshot *dp_physics_context_get_snapshot(struct context *); +void dp_physics_context_return_snapshot(struct context *, struct snapshot *); + +int dp_physics_tick(const struct snapshot *current, double delta, struct snapshot *next); diff --git a/lib/player.c b/lib/player.c new file mode 100644 index 0000000..35c3b80 --- /dev/null +++ b/lib/player.c @@ -0,0 +1,36 @@ +#include "snapshot.h" + +#include "player.h" + +vec2 +dp_player_calculate_acceleration(const struct player *p) +{ + vec2 acc, dec; + int x = 0, y = 0; + + if (p->input & INPUT_UP) + { + y -= 1; + } + if (p->input & INPUT_DOWN) + { + y += 1; + } + + if (p->input & INPUT_LEFT) + { + x -= 1; + } + if (p->input & INPUT_RIGHT) + { + x += 1; + } + + acc = dp_vec2_new((float)x, (float)y); + acc = dp_vec2_normal(acc); + acc = dp_vec2_mul(acc, PLAYER_ACCELERATION); + + dec = dp_vec2_mul(p->vel, -1.0f * PLAYER_DRAG); + + return dp_vec2_add(acc, dec); +} diff --git a/lib/player.h b/lib/player.h new file mode 100644 index 0000000..2f365bf --- /dev/null +++ b/lib/player.h @@ -0,0 +1,5 @@ +#include "types.h" + +struct player; + +vec2 dp_player_calculate_acceleration(const struct player *); diff --git a/lib/snapshot.c b/lib/snapshot.c new file mode 100644 index 0000000..88c17a1 --- /dev/null +++ b/lib/snapshot.c @@ -0,0 +1,99 @@ +#include <string.h> + +#include "common.h" + +#include "snapshot.h" + +int dp_snapshot_put_player(struct snapshot *s, uint32_t id, const struct player *p) +{ + if (!s || !p) + return -1; + if (id >= LENGTH(s->players)) + return -1; + + s->players[id] = *p; + s->players[id].state = STATE_ACTIVE; + return 0; +} + +struct player *dp_snapshot_get_player(struct snapshot *s, uint32_t id) +{ + struct player *p; + + if (!s) + return NULL; + if (id >= LENGTH(s->players)) + return NULL; + + p = &s->players[id]; + if (p->state == STATE_INACTIVE) + return NULL; + return p; +} + +int dp_snapshot_remove_player(struct snapshot *s, uint32_t id) +{ + struct player *p; + + if (!s) + return -1; + if (id >= LENGTH(s->players)) + return -1; + + p = dp_snapshot_get_player(s, id); + memset(p, 0, sizeof(*p)); + p->state = STATE_REMOVED; + return 0; +} + +int dp_snapshot_set_player_input(struct snapshot *s, uint32_t id, uint8_t input) +{ + struct player *p; + + if (!(p = dp_snapshot_get_player(s, id))) + return -1; + p->input = input; + return 0; +} + +int dp_snapshot_put_ball(struct snapshot *s, uint32_t id, const struct ball *b) +{ + if (!s || !b) + return -1; + if (id >= LENGTH(s->balls)) + return -1; + + s->balls[id] = *b; + s->balls[id].state = STATE_ACTIVE; + return 0; +} + +struct ball *dp_snapshot_get_ball(struct snapshot *s, uint32_t id) +{ + struct ball *b; + + if (!s) + return NULL; + if (id >= LENGTH(s->balls)) + return NULL; + + b = &s->balls[id]; + if (b->state == STATE_INACTIVE) + return NULL; + return b; +} + +int dp_snapshot_remove_ball(struct snapshot *s, uint32_t id) +{ + struct ball *b; + + if (!s) + return -1; + if (id >= LENGTH(s->balls)) + return -1; + + b = dp_snapshot_get_ball(s, id); + memset(b, 0, sizeof(*b)); + b->state = STATE_REMOVED; + return 0; +} diff --git a/lib/snapshot.h b/lib/snapshot.h new file mode 100644 index 0000000..022d989 --- /dev/null +++ b/lib/snapshot.h @@ -0,0 +1,39 @@ +#include "types.h" +#include "constants.h" + +enum { + STATE_INACTIVE = 0, + STATE_ACTIVE, + STATE_REMOVED, + STATE_DEAD +}; + +struct player { + uint8_t state; + uint8_t input; + char pad[2]; + vec2 pos; + vec2 vel; +}; + +struct ball { + uint8_t state; + vec2 pos; + vec2 vel; +}; + +struct snapshot { + char active; + uint32_t tick; + struct player players[WORLD_MAX_PLAYERS]; + struct ball balls[WORLD_MAX_BULLETS]; +}; + +int dp_snapshot_put_player(struct snapshot *, uint32_t id, const struct player *); +struct player *dp_snapshot_get_player(struct snapshot *, uint32_t id); +int dp_snapshot_remove_player(struct snapshot *, uint32_t id); +int dp_snapshot_set_player_input(struct snapshot *, uint32_t id, uint8_t input); + +int dp_snapshot_put_ball(struct snapshot *, uint32_t id, const struct ball *); +struct ball *dp_snapshot_get_ball(struct snapshot *, uint32_t id); +int dp_snapshot_remove_ball(struct snapshot *, uint32_t id); diff --git a/lib/types.h b/lib/types.h index 8618df9..bf42576 100644 --- a/lib/types.h +++ b/lib/types.h @@ -1,3 +1,10 @@ +#ifndef _TYPES_H +#define _TYPES_H + +#include <stdbool.h> +#include <stddef.h> +#include <stdint.h> + typedef struct { float x; float y; @@ -10,3 +17,5 @@ vec2 dp_vec2_mul(vec2, float scalar); vec2 dp_vec2_dot(vec2, vec2); float dp_vec2_length(vec2); vec2 dp_vec2_normal(vec2); + +#endif @@ -61,7 +61,8 @@ dp_vec2_length(vec2 v) vec2 dp_vec2_normal(vec2 v) { - float a; - a = 1.f / dp_vec2_length(v); - return dp_vec2_mul(v, a); + float len = dp_vec2_length(v); + if (len == 0.0f) + return dp_vec2_new(0.0f, 0.0f); + return dp_vec2_mul(v, 1.0f / len); } diff --git a/lib/world.c b/lib/world.c deleted file mode 100644 index 34d7489..0000000 --- a/lib/world.c +++ /dev/null @@ -1,105 +0,0 @@ -#include <stdlib.h> -#include <string.h> - -#include "types.h" -#include "world.h" -#include "log.h" - -struct world { - struct entity entities[WORLD_MAX_ENTITIES]; -}; - -struct world * -dp_world_create() -{ - struct world *w; - - if (!(w = malloc(sizeof(*w)))) - return NULL; - memset(w, 0, sizeof(*w)); - - return w; -} - -void -dp_free_world(struct world *w) -{ - if (w) - free(w); -} - -int -dp_world_create_entity(struct world *w, int kind) -{ - int i; - struct entity *e; - - if (!w) - return -1; - if (kind == ENTITY_NONE) - return -1; - - for (i = 0; i < WORLD_MAX_ENTITIES; i++) { - e = &w->entities[i]; - if (e->kind != ENTITY_NONE) - continue; - e->kind = kind; - return i; - } - - return -1; -} - -struct entity * -dp_world_find_entity(struct world *w, int entity_id) -{ - struct entity *e; - - if (!w || entity_id < 0) - return NULL; - if (entity_id >= WORLD_MAX_ENTITIES) - return NULL; - - e = &w->entities[entity_id]; - - if (e->kind == ENTITY_NONE) - return NULL; - - return e; -} - -int -dp_world_remove_entity(struct world *w, int entity_id) -{ - struct entity *e; - - if (!(e = dp_world_find_entity(w, entity_id))) - return -1; - - memset(e, 0, sizeof(*e)); - e->kind = ENTITY_NONE; - return 0; -} - -int -dp_world_tick(struct world *w, double delta) -{ - int i; - struct entity *e; - struct entity_ball *ball; - - for (i = 0; i < WORLD_MAX_ENTITIES; i++) - { - e = &w->entities[i]; - switch (e->kind) { - case ENTITY_BALL: - ball = &e->e.ball; - /*ball->pos = dp_vec2_new(500.0, 500.0);*/ - ball->pos = dp_vec2_add(ball->pos, dp_vec2_mul(ball->vel, delta)); - break; - default: - break; - } - } - return 0; -} diff --git a/lib/world.h b/lib/world.h deleted file mode 100644 index 40c3fef..0000000 --- a/lib/world.h +++ /dev/null @@ -1,31 +0,0 @@ -#define WORLD_MAX_ENTITIES 5000 - -enum { - ENTITY_NONE, - ENTITY_BALL -}; - -struct entity_ball { - vec2 pos; - vec2 vel; -}; - -union entity_union { - struct entity_ball ball; -}; - -struct entity { - int kind; - union entity_union e; -}; - -struct world; - -struct world *dp_world_create(); -void dp_world_free(struct world *); - -int dp_world_create_entity(struct world *, int kind); -struct entity *dp_world_find_entity(struct world *, int entity_id); -int dp_world_remove_entity(struct world *, int entity_id); - -int dp_world_tick(struct world *, double delta); |
