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#include <string.h>

#include "common.h"

#include "snapshot.h"

int dp_snapshot_put_player(struct snapshot *s, uint32_t id, const struct player *p)
{
	if (!s || !p)
		return -1;
	if (id >= LENGTH(s->players))
		return -1;

	s->players[id] = *p;
	s->players[id].state = STATE_ACTIVE;
	return 0;
}

struct player *dp_snapshot_get_player(struct snapshot *s, uint32_t id)
{
	struct player *p;

	if (!s)
		return NULL;
	if (id >= LENGTH(s->players))
		return NULL;

	p = &s->players[id];
	if (p->state == STATE_INACTIVE)
		return NULL;
	return p;
}

int dp_snapshot_remove_player(struct snapshot *s, uint32_t id)
{
	struct player *p;

	if (!s)
		return -1;
	if (id >= LENGTH(s->players))
		return -1;

	p = dp_snapshot_get_player(s, id);
	memset(p, 0, sizeof(*p));
	p->state = STATE_REMOVED;
	return 0;
}

int dp_snapshot_set_player_input(struct snapshot *s, uint32_t id, uint8_t input)
{
	struct player *p;

	if (!(p = dp_snapshot_get_player(s, id)))
		return -1;
	p->input = input;
	return 0;
}

int dp_snapshot_put_ball(struct snapshot *s, uint32_t id, const struct ball *b)
{
	if (!s || !b)
		return -1;
	if (id >= LENGTH(s->balls))
		return -1;

	s->balls[id] = *b;
	s->balls[id].state = STATE_ACTIVE;
	return 0;
}

struct ball *dp_snapshot_get_ball(struct snapshot *s, uint32_t id)
{
	struct ball *b;

	if (!s)
		return NULL;
	if (id >= LENGTH(s->balls))
		return NULL;

	b = &s->balls[id];
	if (b->state == STATE_INACTIVE)
		return NULL;
	return b;
}

int dp_snapshot_remove_ball(struct snapshot *s, uint32_t id)
{
	struct ball *b;

	if (!s)
		return -1;
	if (id >= LENGTH(s->balls))
		return -1;

	b = dp_snapshot_get_ball(s, id);
	memset(b, 0, sizeof(*b));
	b->state = STATE_REMOVED;
	return 0;
}