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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<!--<OutputType>exe</OutputType>-->
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup Condition=" '$(Configuration)'=='Release' ">
<None Include="$(MSBuildThisFileDirectory)../build/runtimes/linux-x64/native/libdjup.so">
<TargetPath>runtimes/linux-x64/native/libdjup.so</TargetPath>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<PackagePath>runtimes/linux-x64/native/</PackagePath>
<Pack>true</Pack>
</None>
</ItemGroup>
<ItemGroup Condition=" '$(Configuration)'=='Debug' ">
<Content Include="$(MSBuildThisFileDirectory)../build/**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<!-- This fixes import errors (adding another library with native assets) -->
<!--<ItemGroup>-->
<!-- <PackageReference Include="SQLitePCLRaw.lib.e_sqlite3" Version="2.1.10" />-->
<!--</ItemGroup>-->
</Project>
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