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using System.Runtime.InteropServices;
namespace Djup.Native;
[StructLayout(LayoutKind.Sequential)]
public struct Vec2
{
public float X { get; }
public float Y { get; }
public Vec2(float x, float y)
{
X = x;
Y = y;
}
public override string ToString() => $"({X}, {Y})";
}
public enum EntityKind
{
None = 0,
Ball
}
[StructLayout(LayoutKind.Explicit)]
public struct Entity
{
[FieldOffset(0)]
public EntityKind kind;
[FieldOffset(4)]
public Ball ball;
}
[StructLayout(LayoutKind.Sequential)]
public struct Ball
{
public Vec2 Position { get; set; }
public Vec2 Velocity { get; set; }
}
public enum LogLevel
{
Trace,
Debug,
Info,
Warn,
Error,
Fatal
}
public delegate void LoggerDelegate(LogLevel level, string source, int line, string message);
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