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using System.Runtime.InteropServices;
namespace Djup.Native;
public static partial class LibDjup
{
const string LibraryName = "djup";
const string Prefix = "dp_";
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(hello_world))]
public static partial void hello_world();
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(get_num))]
public static partial int get_num();
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(get_vec2))]
public static partial Vec2 get_vec2();
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(world_create))]
public static partial IntPtr world_create();
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(world_free))]
public static partial void world_free(IntPtr world);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(world_create_entity))]
public static partial int world_create_entity(IntPtr world, EntityKind kind);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(world_find_entity))]
public static unsafe partial Entity* world_find_entity(IntPtr world, int entityId);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(world_remove_entity))]
public static partial void world_remove_entity(IntPtr world, int entityId);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(world_tick))]
public static partial int world_tick(IntPtr world, double delta);
}
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