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using System.Runtime.InteropServices;
namespace Djup.Native;
public static partial class LibDjup
{
const string LibraryName = "djup";
const string Prefix = "dp_";
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(hello_world))]
public static partial void hello_world();
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(get_num))]
public static partial int get_num();
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(get_vec2))]
public static partial Vec2 get_vec2();
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(vec2_mul))]
public static partial Vec2 vec2_mul(Vec2 v, float scalar);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(vec2_normal))]
public static partial Vec2 vec2_normal(Vec2 v);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(vec2_length))]
public static partial float vec2_length(Vec2 v);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(log_set_output))]
public static partial Vec2 log_set_output([MarshalAs(UnmanagedType.FunctionPtr)] LoggerDelegate logger);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(log_set_level))]
public static partial Vec2 log_set_level(LogLevel minLevel);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(physics_context_create))]
public static partial IntPtr physics_context_create(uint snapshots);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(physics_context_free))]
public static partial void physics_context_free(IntPtr context);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(physics_context_get_snapshot))]
public static partial IntPtr physics_context_get_snapshot(IntPtr context);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(physics_context_return_snapshot))]
public static partial void physics_context_return_snapshot(IntPtr context, IntPtr snapshot);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(physics_tick))]
public static partial int physics_tick(IntPtr currentSnapshot, double delta, IntPtr nextSnapshot);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(snapshot_put_player))]
public static unsafe partial int snapshot_put_player(IntPtr snapshot, uint playerId, Player *player);
[LibraryImport(LibraryName, EntryPoint = Prefix + nameof(snapshot_set_player_input))]
public static partial int snapshot_set_player_input(IntPtr snapshot, uint playerId, byte input);
}
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