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-rw-r--r--client/Player.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/client/Player.cs b/client/Player.cs
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index 0000000..da95275
--- /dev/null
+++ b/client/Player.cs
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+using Godot;
+using System;
+using Djup.Native;
+
+public partial class Player : Node2D
+{
+ [Export]
+ public World World { get; set; }
+ public uint Id { get; set; } = 0;
+
+ public unsafe override void _Process(double delta)
+ {
+ byte input = 0;
+ if (Input.IsActionPressed("up"))
+ input |= (byte)PlayerInput.Up;
+ if (Input.IsActionPressed("down"))
+ input |= (byte)PlayerInput.Down;
+ if (Input.IsActionPressed("left"))
+ input |= (byte)PlayerInput.Left;
+ if (Input.IsActionPressed("right"))
+ input |= (byte)PlayerInput.Right;
+ World.SetPlayerInput(Id, input);
+ }
+}