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authorJoel Stålnacke <joel@saker.fi>2026-03-23 19:50:18 +0200
committerJoel Stålnacke <joel@saker.fi>2026-03-23 19:50:18 +0200
commit3a1f9fe6800ef5fe7bbf1c0a5976720383ba84fe (patch)
treef1218eb4085a654f6bb70671b41b4a74e646c052 /lib/snapshot.c
parent3870982f640260822bf605e693782ce9f5d79cf6 (diff)
Rewrite native code in Odin and use ECSodin
Diffstat (limited to 'lib/snapshot.c')
-rw-r--r--lib/snapshot.c142
1 files changed, 0 insertions, 142 deletions
diff --git a/lib/snapshot.c b/lib/snapshot.c
deleted file mode 100644
index d7dde50..0000000
--- a/lib/snapshot.c
+++ /dev/null
@@ -1,142 +0,0 @@
-#include <stdlib.h>
-#include <string.h>
-
-#include "common.h"
-
-#include "snapshot.h"
-
-int
-dp_snapshot_init(struct snapshot *s, int32_t players_len, int32_t balls_len)
-{
- if (!s)
- return -1;
-
- if (!(s->players = calloc(players_len, sizeof(*s->players))))
- return -1;
- if (!(s->balls = calloc(balls_len, sizeof(*s->balls))))
- {
- free(s->players);
- return -1;
- }
- s->players_len = players_len;
- s->balls_len = balls_len;
- return 0;
-}
-
-void
-dp_snapshot_deinit(struct snapshot *s)
-{
- if (!s)
- return;
- if (s->players)
- {
- free(s->players);
- s->players = NULL;
- }
- if (s->balls)
- {
- free(s->balls);
- s->balls = NULL;
- }
-}
-
-int
-dp_snapshot_put_player(struct snapshot *s, int32_t id, const struct player *p)
-{
- if (!s || !p)
- return -1;
- if (id >= s->players_len)
- return -1;
-
- s->players[id] = *p;
- s->players[id].state = STATE_ACTIVE;
- return 0;
-}
-
-struct player *
-dp_snapshot_get_player(struct snapshot *s, int32_t id)
-{
- struct player *p;
-
- if (!s)
- return NULL;
- if (id >= s->players_len)
- return NULL;
-
- p = &s->players[id];
- if (p->state == STATE_INACTIVE)
- return NULL;
- return p;
-}
-
-int
-dp_snapshot_remove_player(struct snapshot *s, int32_t id)
-{
- struct player *p;
-
- if (!s)
- return -1;
- if (id >= s->players_len)
- return -1;
-
- p = dp_snapshot_get_player(s, id);
- memset(p, 0, sizeof(*p));
- p->state = STATE_REMOVED;
- return 0;
-}
-
-int
-dp_snapshot_set_player_input(struct snapshot *s, int32_t id, uint8_t input)
-{
- struct player *p;
-
- if (!(p = dp_snapshot_get_player(s, id)))
- return -1;
- p->input = input;
- return 0;
-}
-
-int
-dp_snapshot_put_ball(struct snapshot *s, int32_t id, const struct ball *b)
-{
- if (!s || !b)
- return -1;
- if (id >= s->balls_len)
- return -1;
-
- s->balls[id] = *b;
- s->balls[id].state = STATE_ACTIVE;
- return 0;
-}
-
-struct ball *
-dp_snapshot_get_ball(struct snapshot *s, int32_t id)
-{
- struct ball *b;
-
- if (!s)
- return NULL;
- if (id >= s->balls_len)
- return NULL;
-
- b = &s->balls[id];
- if (b->state == STATE_INACTIVE)
- return NULL;
- return b;
-}
-
-int
-dp_snapshot_remove_ball(struct snapshot *s, int32_t id)
-{
- struct ball *b;
-
- if (!s)
- return -1;
- if (id >= s->balls_len)
- return -1;
-
- b = dp_snapshot_get_ball(s, id);
- memset(b, 0, sizeof(*b));
- b->state = STATE_REMOVED;
- return 0;
-}