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authorJoel Stålnacke <joel@saker.fi>2026-03-19 21:26:44 +0200
committerJoel Stålnacke <joel@saker.fi>2026-03-19 21:26:44 +0200
commit3b60cd682120947119f442bb71ab2a5e98decccc (patch)
treec168115bc480616656b8a8bf6e3da7f887e722df /client/Game.cs
parentc8ec21382633851dfb25922f7c15610818865b29 (diff)
Remove Godot client
Diffstat (limited to 'client/Game.cs')
-rw-r--r--client/Game.cs37
1 files changed, 0 insertions, 37 deletions
diff --git a/client/Game.cs b/client/Game.cs
deleted file mode 100644
index 6bf6192..0000000
--- a/client/Game.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-using Godot;
-using System;
-using Djup.Native;
-
-public partial class Game : Node2D
-{
- private World world;
-
- private int[] balls = new int[100];
- private Random rng = new();
-
- // Called when the node enters the scene tree for the first time.
- public unsafe override void _Ready()
- {
- RenderingServer.SetDefaultClearColor(Colors.LightGray);
- LibDjup.log_set_output((level, source, line, msg) => {
- string level_name = level switch
- {
- LogLevel.Trace => "trace",
- LogLevel.Debug => "debug",
- LogLevel.Info => " info",
- LogLevel.Warn => " warn",
- LogLevel.Error => "error",
- LogLevel.Fatal => "fatal",
- _ => "UNKNOWN"
- };
- GD.Print($"libdjup {source.PadLeft(10)}:{line.ToString().PadRight(3)} {level_name}: {msg}");
- });
-
- world = GetNode<World>("World");
-
- world.PutPlayer(0, new Djup.Native.Player()
- {
- Position = new Vec2(100f, 100f),
- });
- }
-}