From 3b60cd682120947119f442bb71ab2a5e98decccc Mon Sep 17 00:00:00 2001 From: Joel Stålnacke Date: Thu, 19 Mar 2026 21:26:44 +0200 Subject: Remove Godot client --- client/Game.cs | 37 ------------------------------------- 1 file changed, 37 deletions(-) delete mode 100644 client/Game.cs (limited to 'client/Game.cs') diff --git a/client/Game.cs b/client/Game.cs deleted file mode 100644 index 6bf6192..0000000 --- a/client/Game.cs +++ /dev/null @@ -1,37 +0,0 @@ -using Godot; -using System; -using Djup.Native; - -public partial class Game : Node2D -{ - private World world; - - private int[] balls = new int[100]; - private Random rng = new(); - - // Called when the node enters the scene tree for the first time. - public unsafe override void _Ready() - { - RenderingServer.SetDefaultClearColor(Colors.LightGray); - LibDjup.log_set_output((level, source, line, msg) => { - string level_name = level switch - { - LogLevel.Trace => "trace", - LogLevel.Debug => "debug", - LogLevel.Info => " info", - LogLevel.Warn => " warn", - LogLevel.Error => "error", - LogLevel.Fatal => "fatal", - _ => "UNKNOWN" - }; - GD.Print($"libdjup {source.PadLeft(10)}:{line.ToString().PadRight(3)} {level_name}: {msg}"); - }); - - world = GetNode("World"); - - world.PutPlayer(0, new Djup.Native.Player() - { - Position = new Vec2(100f, 100f), - }); - } -} -- cgit v1.2.3