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authorJoel Stålnacke <joel@saker.fi>2026-03-20 21:38:46 +0200
committerJoel Stålnacke <joel@saker.fi>2026-03-20 21:38:46 +0200
commit3870982f640260822bf605e693782ce9f5d79cf6 (patch)
tree29cba57f08ae2d0ea32968cba49b1c4e6f69987f /Djup/src
parent745406dc65aecc438a53f96badc387a32b7a338f (diff)
Get a player drawing on screenHEADmibomaster
Diffstat (limited to 'Djup/src')
-rw-r--r--Djup/src/Djup.fsproj4
-rw-r--r--Djup/src/Program.fs258
-rw-r--r--Djup/src/packages.lock.json3
3 files changed, 142 insertions, 123 deletions
diff --git a/Djup/src/Djup.fsproj b/Djup/src/Djup.fsproj
index dad45e9..607589c 100644
--- a/Djup/src/Djup.fsproj
+++ b/Djup/src/Djup.fsproj
@@ -27,6 +27,10 @@
<MonoGameContentReference Include="Content/Content.mgcb" />
</ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\Djup.Native\src\Djup.Native.csproj" />
+ </ItemGroup>
+
<Import Project="../../Djup.Native/scripts/AddRuntimeTargetsToDepsJson.targets" />
</Project>
diff --git a/Djup/src/Program.fs b/Djup/src/Program.fs
index 2427252..45dea91 100644
--- a/Djup/src/Program.fs
+++ b/Djup/src/Program.fs
@@ -1,153 +1,165 @@
module Djup.Program
-open System
+open FSharp.NativeInterop
open Microsoft.Xna.Framework
open Microsoft.Xna.Framework.Graphics
open Microsoft.Xna.Framework.Input
open Mibo.Elmish
open Mibo.Elmish.Graphics2D
open Mibo.Input
-
-// ─────────────────────────────────────────────────────────────
-// Input
-// ─────────────────────────────────────────────────────────────
+open Djup.Native
type GameAction =
- | MoveLeft
- | MoveRight
- | MoveUp
- | MoveDown
+ | MoveLeft
+ | MoveRight
+ | MoveUp
+ | MoveDown
let inputMap =
- InputMap.empty
- |> InputMap.key MoveLeft Keys.Left
- |> InputMap.key MoveLeft Keys.A
- |> InputMap.key MoveRight Keys.Right
- |> InputMap.key MoveRight Keys.D
- |> InputMap.key MoveUp Keys.Up
- |> InputMap.key MoveUp Keys.W
- |> InputMap.key MoveDown Keys.Down
- |> InputMap.key MoveDown Keys.S
-
-// ─────────────────────────────────────────────────────────────
-// Model
-// ─────────────────────────────────────────────────────────────
-
-type Model = {
- Position: Vector2
- Velocity: Vector2
- Input: ActionState<GameAction>
-}
-
-// ─────────────────────────────────────────────────────────────
-// Messages
-// ─────────────────────────────────────────────────────────────
+ InputMap.empty
+ |> InputMap.key MoveLeft Keys.Left
+ |> InputMap.key MoveLeft Keys.A
+ |> InputMap.key MoveRight Keys.Right
+ |> InputMap.key MoveRight Keys.D
+ |> InputMap.key MoveUp Keys.Up
+ |> InputMap.key MoveUp Keys.W
+ |> InputMap.key MoveDown Keys.Down
+ |> InputMap.key MoveDown Keys.S
+
+type Model =
+ { PhysicsContext: nativeint
+ CurrentSnapshot: nativeint
+ PlayerId: int }
type Msg =
- | Tick of GameTime
- | InputChanged of ActionState<GameAction>
-
-// ─────────────────────────────────────────────────────────────
-// Init
-// ─────────────────────────────────────────────────────────────
-
-let init(ctx: GameContext) : struct (Model * Cmd<Msg>) =
- let model = {
- Position = Vector2(400.f, 300.f)
- Velocity = Vector2(200.f, 150.f)
- Input = ActionState.empty
- }
-
- model, Cmd.none
-
-// ─────────────────────────────────────────────────────────────
-// Update
-// ─────────────────────────────────────────────────────────────
+ | PhysicsTick of float32
+ | Tick of GameTime
+ | InputChanged of ActionState<GameAction>
-let update (msg: Msg) (model: Model) : struct (Model * Cmd<Msg>) =
- match msg with
- | InputChanged input -> { model with Input = input }, Cmd.none
-
- | Tick gt ->
- let dt = float32 gt.ElapsedGameTime.TotalSeconds
-
- // Manual movement
- let speed = 200.f
- let mutable manualVelocity = Vector2.Zero
+let init (_: GameContext) : struct (Model * Cmd<Msg>) =
+ LibDjup.log_set_output (
+ LoggerDelegate(fun level source line message ->
+ let level =
+ match level with
+ | LogLevel.Trace -> "TRACE"
+ | LogLevel.Debug -> "DEBUG"
+ | LogLevel.Info -> "INFO "
+ | LogLevel.Warn -> "WARN "
+ | LogLevel.Error -> "ERROR"
+ | LogLevel.Fatal -> "FATAL"
+ | _ -> sprintf "UNKNOWN(%d)" (int level)
- if model.Input.Held.Contains MoveLeft then
- manualVelocity.X <- manualVelocity.X - speed
+ printfn "libdjup %s %s:%d: %s" level source line message)
+ )
- if model.Input.Held.Contains MoveRight then
- manualVelocity.X <- manualVelocity.X + speed
+ let physics = LibDjup.physics_context_create (2, 1, 1000)
- if model.Input.Held.Contains MoveUp then
- manualVelocity.Y <- manualVelocity.Y - speed
+ if physics = 0 then
+ failwith "Failed to allocate physics context"
- if model.Input.Held.Contains MoveDown then
- manualVelocity.Y <- manualVelocity.Y + speed
+ let snapshot = LibDjup.physics_context_get_snapshot physics
- // Bouncing logic
- let mutable velocity = model.Velocity
+ let putPlayer playerId player =
+ use ptr = fixed &player
+ LibDjup.snapshot_put_player (snapshot, playerId, ptr)
- let mutable position =
- model.Position + (velocity * dt) + (manualVelocity * dt)
+ let playerId = 0
- if position.X < 0.f || position.X > 800.f - 32.f then
- velocity.X <- -velocity.X
+ match putPlayer playerId (Player()) with
+ | 0 -> ()
+ | errorCode -> failwithf "Failed to put player (error code %d)" errorCode
- if position.Y < 0.f || position.Y > 600.f - 32.f then
- velocity.Y <- -velocity.Y
+ let model =
+ { PhysicsContext = physics
+ CurrentSnapshot = snapshot
+ PlayerId = playerId }
- {
- model with
- Position = position
- Velocity = velocity
- },
- Cmd.none
+ model, Cmd.none
-// ─────────────────────────────────────────────────────────────
-// View
-// ─────────────────────────────────────────────────────────────
+let update (msg: Msg) (model: Model) : struct (Model * Cmd<Msg>) =
+ match msg with
+ | PhysicsTick delta ->
+ let next = LibDjup.physics_context_get_snapshot model.PhysicsContext
+
+ match LibDjup.physics_tick (model.CurrentSnapshot, double delta, next) with
+ | 0 ->
+ LibDjup.physics_context_return_snapshot (model.PhysicsContext, model.CurrentSnapshot)
+ { model with CurrentSnapshot = next }, Cmd.none
+ | errorCode ->
+ printfn "Physics tick failed, code %d" errorCode
+ LibDjup.physics_context_return_snapshot (model.PhysicsContext, next)
+ model, Cmd.none
+ | InputChanged actionState ->
+ // TODO: Actions get applied for a long time, a small press causes the
+ // player to slide in the pressed direction for a while
+ let mutable input = 0uy
+ let isHeld action = actionState.Held.Contains action
+
+ if isHeld MoveUp then
+ input <- input ||| byte PlayerInput.Up
+
+ if isHeld MoveDown then
+ input <- input ||| byte PlayerInput.Down
+
+ if isHeld MoveLeft then
+ input <- input ||| byte PlayerInput.Left
+
+ if isHeld MoveRight then
+ input <- input ||| byte PlayerInput.Right
+
+ let ret =
+ LibDjup.snapshot_set_player_input (model.CurrentSnapshot, model.PlayerId, input)
+
+ match ret with
+ | 0 -> ()
+ | errorCode -> printfn "Failed to set player input (error code %d)" errorCode
+
+ model, Cmd.none
+ | Tick _ -> model, Cmd.none
let view (ctx: GameContext) (model: Model) (buffer: RenderBuffer<RenderCmd2D>) =
- // Draw player (using a 1x1 pixel texture if no asset loaded, or load one)
- let pixel =
- Assets.getOrCreate
- "pixel"
- (fun gd ->
- let t = new Texture2D(gd, 1, 1)
- t.SetData([| Color.White |])
- t)
- ctx
-
- Draw2D.sprite
- pixel
- (Rectangle(int model.Position.X, int model.Position.Y, 32, 32))
- |> Draw2D.withColor Color.Red
- |> Draw2D.submit buffer
-
-// ─────────────────────────────────────────────────────────────
-// Program
-// ─────────────────────────────────────────────────────────────
+ // Draw player (using a 1x1 pixel texture if no asset loaded, or load one)
+ let pixel =
+ Assets.getOrCreate
+ "pixel"
+ (fun gd ->
+ let t = new Texture2D(gd, 1, 1)
+ t.SetData [| Color.White |]
+ t)
+ ctx
+
+ let snapshot: Snapshot =
+ let ptr = model.CurrentSnapshot |> NativePtr.ofNativeInt
+ NativePtr.get ptr 0
+
+ // TODO: Snapshot.Players should be active players
+ for p in snapshot.Players do
+ Draw2D.sprite pixel (Rectangle(int p.Position.X, int p.Position.Y, 32, 32))
+ |> Draw2D.withColor Color.Red
+ |> Draw2D.submit buffer
+
[<EntryPoint>]
let main _ =
- let program =
- Program.mkProgram init update
- |> Program.withAssets
- |> Program.withRenderer(fun g -> Batch2DRenderer.create g view)
- |> Program.withInput
- |> Program.withSubscription(fun ctx _ ->
- InputMapper.subscribeStatic inputMap InputChanged ctx)
- |> Program.withTick Tick
- |> Program.withConfig(fun (game, graphics) ->
- game.Content.RootDirectory <- "Content"
- game.Window.Title <- "Mibo 2D Game"
- game.IsMouseVisible <- true
- graphics.PreferredBackBufferWidth <- 800
- graphics.PreferredBackBufferHeight <- 600)
-
- use game = new ElmishGame<Model, Msg>(program)
- game.Run()
- 0
+ let program =
+ Program.mkProgram init update
+ |> Program.withAssets
+ |> Program.withRenderer (fun g -> Batch2DRenderer.create g view)
+ |> Program.withInput
+ |> Program.withSubscription (fun ctx _ -> InputMapper.subscribeStatic inputMap InputChanged ctx)
+ |> Program.withFixedStep
+ { StepSeconds = 1f / 60f
+ MaxStepsPerFrame = 5
+ MaxFrameSeconds = ValueNone
+ Map = PhysicsTick }
+ |> Program.withTick Tick
+ |> Program.withConfig (fun (game, graphics) ->
+ game.Content.RootDirectory <- "Content"
+ game.Window.Title <- "Djup"
+ game.IsMouseVisible <- true
+ graphics.PreferredBackBufferWidth <- 800
+ graphics.PreferredBackBufferHeight <- 600)
+
+ use game = new ElmishGame<Model, Msg>(program)
+ game.Run()
+ 0
diff --git a/Djup/src/packages.lock.json b/Djup/src/packages.lock.json
index 64ca908..da5e725 100644
--- a/Djup/src/packages.lock.json
+++ b/Djup/src/packages.lock.json
@@ -66,6 +66,9 @@
"type": "Transitive",
"resolved": "0.10.4",
"contentHash": "WYnil3DhQHzjCY0dM9I2B3r1vWip90AOuQd25KE4NrjPQBg0tBJFluRLm5YPnO5ZLDmwrfosY8jCQGQRmWI/Pg=="
+ },
+ "djup.native": {
+ "type": "Project"
}
}
}