diff options
| author | Joel Stålnacke <joel@saker.fi> | 2026-03-19 22:30:56 +0200 |
|---|---|---|
| committer | Joel Stålnacke <joel@saker.fi> | 2026-03-19 22:30:56 +0200 |
| commit | 745406dc65aecc438a53f96badc387a32b7a338f (patch) | |
| tree | cc597855dac943efe627fce160782585e27feadf /Djup.Native/Types.cs | |
| parent | 3b60cd682120947119f442bb71ab2a5e98decccc (diff) | |
Add Mibo project
The Djup project is DesktopGL project
Diffstat (limited to 'Djup.Native/Types.cs')
| -rw-r--r-- | Djup.Native/Types.cs | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/Djup.Native/Types.cs b/Djup.Native/Types.cs deleted file mode 100644 index 7d9c41e..0000000 --- a/Djup.Native/Types.cs +++ /dev/null @@ -1,89 +0,0 @@ -using System.Diagnostics; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -namespace Djup.Native; - -[StructLayout(LayoutKind.Sequential)] -public struct Vec2 -{ - public float X { get; } - public float Y { get; } - - public Vec2(float x, float y) - { - Debug.Assert(float.IsFinite(x)); - Debug.Assert(float.IsFinite(y)); - - X = x; - Y = y; - } - - public override string ToString() => $"({X}, {Y})"; -} - -public enum EntityState : byte -{ - Inactive = 0, - Active, - Removed, - Dead -} - -public enum PlayerInput : byte -{ - Up = 1 << 0, - Down = 1 << 1, - Left = 1 << 2, - Right = 1 << 3 -} - -[StructLayout(LayoutKind.Sequential)] -public struct Player -{ - public EntityState State { get; } - private byte input; - public Vec2 Position { get; set; } - public Vec2 Velocity { get; set; } -} - -[StructLayout(LayoutKind.Sequential)] -public struct Bullet -{ - public EntityState State { get; set; } - public Vec2 Position { get; set; } - public Vec2 Velocity { get; set; } -} - -[StructLayout(LayoutKind.Sequential)] -public struct Snapshot -{ - [InlineArray(Constants.WorldMaxPlayers)] - public struct PlayerArray - { - private Player _element0; - } - - [InlineArray(Constants.WorldMaxBullets)] - public struct BallArray - { - private Bullet _element0; - } - - private byte active; - public uint Tick { get; } - public PlayerArray Players { get; } - public BallArray Bullets { get; } -} - -public enum LogLevel -{ - Trace, - Debug, - Info, - Warn, - Error, - Fatal -} - -public delegate void LoggerDelegate(LogLevel level, string source, int line, string message); |
